New Super Luigi U

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New Super Luigi U
Final North American box art for New Super Luigi U
North American box cover
For alternate box art, see the related gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform Wii U
Release dates As DLC:
Japan June 19, 2013[1]
USA June 19, 2013[2]
Europe June 20, 2013[3]
Australia June 21, 2013[4]
As standalone:
Japan July 13, 2013[1]
Europe July 26, 2013[3]
Australia July 27, 2013[4]
USA August 25, 2013[5]
Languages English (United States)
English (United Kingdom)
Japanese
Dutch
French (Canada)
French (Europe)
German
Italian
Portuguese (Europe)
Russian
Spanish (Latin America)
Spanish (Europe)
Genre Platformer
Ratings
ESRB:E - Everyone[6]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
Modes Single player
Multiplayer
Format
Optical disc
Digital download
Input
Wii Remote (horizontal)
Serial code Japan WUP-ARSJ-JPN

New Super Luigi U (stylized as New Super Luigi Bros. U) is an expansion game for New Super Mario Bros. U, released as part of the Year of Luigi, celebrating the thirtieth anniversary of Luigi's initial debut. It features Luigi as the main player, with Yellow Toad, Blue Toad, and Nabbit (who replaces Mario from the original game) playable in multiplayer mode.[2] Although it refers to him, the game does not feature Mario himself at all.

The title was first released on the Nintendo eShop on the Wii U for region price as downloadable content for New Super Mario Bros. U; the game must be updated to version 1.3.0 before New Super Luigi U can be accessed in-game, and requires 731.4 MB of memory to be installed. Once the game is downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for New Super Luigi U. Support for the Wii U Pro Controller is also included in addition to Wii Remote and the GamePad controls in New Super Mario Bros. U. The game was later released at retail as a standalone game for region price, not requiring New Super Mario Bros. U to play. Both games were later released in a compilation known as New Super Mario Bros. U + New Super Luigi U, initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone Nintendo Selects disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in New Super Mario Bros. U Deluxe for the Nintendo Switch. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.

Gameplay[edit]

This section needs Super Mario improvement. Specifically:

  • What power-up does the player get at 099? The possibility is there even if it's functionally impossible to obtain.
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".
Comparing the jumping physics of New Super Mario Bros. U and New Super Luigi U
Comparison of the jump physics in both games.

The gameplay is largely similar to its base game, except that the playable characters retain Luigi's higher jump and lower traction from Super Mario Bros.: The Lost Levels. The game has been designed to be more difficult, with each stage starting at only 100 seconds; due to this, however, the courses have also been made shorter than normal while also being packed with enemies and obstacles. While the levels have all been altered from the base game, the world map itself has not been. Elements like items, power-ups, Star Coins, Toad Houses, Enemy Courses, and bosses are retained as such.

The multiplayer of New Super Luigi U is also retained from New Super Mario Bros. U. However, because Mario is not featured in this game, Nabbit is instead used as the fourth playable character. As Nabbit, the player cannot take damage from enemies, but cannot use most power-ups, Yoshis, or hold items. Any power-ups Nabbit collects but cannot use are converted to 1-Ups at the end of each stage. Only eight 1-Ups can be earned per course through this method.[7]

Players can earn power-ups from Toad if the last two digits of the timer have the same number (excluding two 0s) upon completion of a level. At 088, a Super Star is given; at 077, a Super Acorn; at 066, a Mini Mushroom; at 055, an Ice Flower; at 044, a Fire Flower; and at 033, 022, and 011, a 1-Up Mushroom.

Controls[edit]

Stages[edit]

Action(s) Wii U GamePad Wii U Pro Controller Wii Remote
Move, swim (Baby Yoshi) Classic Controller Left Stick / +Control Pad +Control Pad
Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing) Option 1: B Button / A Button
Option 2: A Button / X Button
Two Button
Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi) Option 1: Y Button / X Button
Option 2: B Button / Y Button
One Button
Ground Pound (normal, simultaneous*) Jump + Classic Controller Left Stick (down) / +Control Pad down Two Button + +Control Pad down
Crouch, slide (on slopes) Classic Controller Left Stick (down) / +Control Pad down +Control Pad down
Climb (on fences, ladders, poles) Classic Controller Left Stick (up) / +Control Pad up +Control Pad up
Bubble* N/A Minus Button A Button
Enter door/Warp Pipe Door: Classic Controller Left Stick (up) / +Control Pad up
Pipe: Classic Controller Left Stick / +Control Pad (in direction of entrance)
Door: +Control Pad up
Pipe: +Control Pad (in direction of entrance)
Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi) GamePad (shake) / L Button / R Button / ZL Button / ZR Button L Button / R Button / ZL Button / ZR Button Wii Remote (shake)
Grab other players*/frozen enemies Run + GamePad (shake) / L Button / R Button / ZL Button / ZR Button
(release run button to throw)
Run + L Button / R Button / ZL Button / ZR Button
(release run button to throw)
One Button + Wii Remote (shake)
(release One Button to throw)
Tilt Tilt Lifts Tilt GamePad Alternate between pressing ZL Button and ZR Button Tilt Wii Remote
Pause Plus Button
Boost Mode* Touchscreen N/A

* Multiplayer only.

Map/menus[edit]

Action(s) Wii U GamePad/Pro Controller Wii Remote
Move, select option Classic Controller Left Stick / +Control Pad +Control Pad
Open inventory B Button One Button
View map L Button A Button
Pause Plus Button
Zoom in/out (map view) Plus Button / Minus Button
Confirm, hide/show Miiverse posts (map view) A Button Two Button
Back B Button One Button

Changes[edit]

A screenshot of New Super Luigi U
The game features changed design and assets

The world map itself is unchanged from New Super Mario Bros. U, but the levels have received a drastic makeover. As mentioned above, playable characters and their abilities have changed. The timer for each level is also set to start from 100 seconds and a 100-seconds time bonus is added to the timer after going to the boss door in the towers and castles (150 seconds in All Aboard! and 250 seconds in The Final Battle). Items in Red Toad Houses may vary as well. For example, a 1-Up Mushroom is in place of a Super Mushroom. Similarly, Enemy Courses contain only Mini Mushrooms and Propeller Mushrooms, as opposed to only Super Stars. Some enemies such as Grrrols and Sumo Bros. may appear earlier than their equivalent levels in New Super Mario Bros. U, while some others such as Rocky Wrenches and Amps are completely absent from the game. There are no Checkpoint Flags in any of this game's levels. Many elements of the game are colored green to emphasize Luigi, and all of the levels have a hidden Luigi in a wall or platform (Flying Squirrel Ovation has two).

Second (and Final overall) Luigi sighting in Flying Squirrel Ovation from New Super Luigi U
A Mii being used in Flying Squirrel Ovation

After the game is completed, a Luigi Block appears at the beginning of each level. This allows the player to switch to New Super Mario Bros. U's physics, with lower jumps and better traction. Nabbit is not affected by the block. Nabbit is also playable in single player mode if the player holds down ZL Button/ZR Button on the GamePad/Wii U or B Button on the Wii Remote while selecting a level. If the same trick is done on the Flying Squirrel Ovation level in Superstar Road, the player's Mii is played as instead of Nabbit.

After defeating Bowser, if one of the player characters is Nabbit, he will appear in the background of the room where the other characters (or just Luigi in single player) rescue Peach, and run away when she gives one of them a kiss. Nabbit also replaces Mario during the credits, though he does not clap to the beat of the music.

Worlds[edit]

This section needs Super Mario improvement. Specifically:

Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".
Secret IslandAcorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleThe Mushroom Kingdom's artwork from New Super Mario Bros. U.
Click an area to open the relevant article.

There are 82 new courses replacing the original courses from New Super Mario Bros. U with different level names, while the world names are retained.

Worlds
World 1: Acorn Plains World 2: Layer-Cake Desert World 3: Sparkling Waters World 4: Frosted Glacier
Acorn Plains from New Super Luigi U Layer-Cake Desert from New Super Luigi U Sparkling Waters from New Super Luigi U Frosted Glacier in New Super Mario Bros. U
A grassy world with plenty of shrubs, slanted mountains, and the Acorn Tree. This world is similar to many other first worlds in the Super Mario series. A desert dotted with melting ice creams, giant cakes, and a sea of sand with Moai-like statues. A tropical world with multiple islands and bubbling water geysers, similar to World 4 from New Super Mario Bros. Wii. This world can be entirely skipped for Frosted Glacier. A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
# Level # Level # Level # Level
1 Waddlewing Warning! 1 Spike's Tumbling Desert 1 Huckit Beach Resort 1 Broozers and Barrels
2 Crooked Cavern 2 Underground Grrrols 2 Urchin Reef Romp 2 Cooligan Shrooms
Tower Flame-Gear Tower 3 Piranhas in the Dark Tower Shish-Kebab Tower Tower Icicle Tower
3 Rolling Yoshi Hills Tower Wind-Up Tower Ghost House Haunted Cargo Hold 3 Fire and Ice
4 Piranha Heights 4 The Walls Have Eyes 3 Waterspout Sprint 4 Weighty Waddlewings
5 Piranha Gardens 5 Stone Spike Conveyors 4 The Great Geysers 5 Ice-Slide Expressway
Castle Lemmy's Lights-Out Castle 6 Spinning Sandstones 5 Dragoneel Depths Ghost House Peek-a-Boo Ghost House
Secret Cheep Chomp Chase Castle Morton's Lava-Block Castle Castle Larry's Trigger-Happy Castle Castle Wendy's Thwomp Castle
Secret Slippery Rope Ladders Secret Beanstalk Jungle Secret Fliprus Floes
World 5: Soda Jungle World 6: Rock-Candy Mines World 7: Meringue Clouds World 8: Peach's Castle
Soda Jungle from New Super Luigi U
Soda Jungle in New Super Mario Bros. U
Rock-Candy Mines from New Super Luigi U Meringue Clouds from New Super Luigi U A map of Peach's Castle in New Super Mario Bros. U
A rainforest flooded by purple poison, based on the Forest of Illusion from Super Mario World and World 4 from New Super Mario Bros. A rocky region with tall, holey mountains. Several red and blue switches similar to ! Switches appear in this world, and pressing them activates Stretch Blocks with their corresponding color. A world above the clouds. Two levels take place at sunset, and this world's Castle takes place near the tornado surrounding the next world, as marked by different cloud coloration. Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
# Level # Level # Level # Level
Airship All Aboard! 1 Mount Fuzzy 1 Frozen Fuzzies 1 Magma Moat
1 Giant Swing-Along 2 Porcupuffer Cavern 2 Wiggler Rodeo 2 Magmaw River Cruise
2 Dancing Blocks, Poison Swamp Tower Smashing-Stone Tower 3 Rainbow Skywalk 3 Hot Cogs
3 Heart of Bramball Woods 3 Spike's Seesaws Tower Stonecrush Tower 4 Firefall Rising
Tower Stone-Snake Tower 4 Light-Up-Lift Tower Ghost House Vanishing Ghost House The Icon of Princess Peach's Castle from New Super Mario Bros. Wii. Current Event
Ghost House Boo's Favorite Haunt 5 Rising Piranhas 4 Above the Bouncy Clouds The Icon of Princess Peach's Castle from New Super Mario Bros. Wii.2 The Final Battle
4 Painted Pipeworks 6 Spine Coaster Stowaways 5 Flame Chomp Ferris Wheel
5 Deepsea Stone-Eyes Tower Sumo Bro's Spinning Tower 6 Three-Headed Snake Block
6 Sumo Bro Bridge 7 Switch-Lift Express Castle Ludwig's Block-Press Castle
7 Wiggler Floodlands Castle Roy's Ironclad Castle Airship Bowser Jr. Showdown
Castle Iggy's Swinging-Chains Castle
Secret Para-Beetle Parade
World 9: Superstar Road Secret Island
The map of Superstar Road. Secret Island
A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds. A small area between Acorn Plains and Sparkling Waters that houses a Purple Toad House. It must be unlocked as the same way as Superstar Road.
# Level
1 Spine Coaster Connections
2 P Switch Peril
3 Star Coin Deep Dive
4 Hammerswing Hangout
5